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This Primer Introduces Music Professionals To Use Of Second Life® For Interactive Performance And Distribution.

 
Music Production in Second Life® Primer - Version 1-3
(Virtual-World-Enabled Music Performance and Distribution)
©Copyright 2009 by Siterma VWP
Contributors: Chelle Fish, Cher Harrington, Dizzy Banjo, Ham Rambler, Jaycatt Nico, Sitearm Madonna, Tony Moore
 
Contents
I. Introduction
II. Pictures
    a) Where The Artists Are
    b) Where The Listeners Are
    c) Details
III. Equipment Needed
IV. How Monetization Works
V. Benefits
    a) What's the Difference Between Real Life and Second Life Gigs?
    b) What's In It For Musicians?
    c) What's In It For Listeners?
    d) What's In It For Real World Venues?
    d) What's In It For Producers?
VI. Where Can I Learn More?
    a) Contributors
    b) Additional Online Sources

I. Introduction

This Primer introduce music professionals to the use of the Second Life® virtual world platform for interactive music performance, promotion, production, and distribution.

II. Pictures

Where The Artists Are
 
Frogg Marlowe (back) and Jaycatt Nico (front) in Oregon, USA
 
Lynne Singh and Elmo Balderdash in Washington D.C. Area


 
Where The Listeners Are
 
Virtual World: Artist (stage) and listeners (foreground), gather online in a virtual venue. Each 3D character represents a real listener on a real computer, logged in somewhere in the world. (shown: Blarney Stone Irish Bar in Second Life®)
 
Real World: Performers and listeners are logged in worldwide during live concerts. (shown: SL Live Radio listeners)
 
Details Also see Equipment Needed
 
The musician's microphone (or mixer feed) is plugged into their computer logged into the internet. The streaming client (e.g., Winamp or Nicecast) feeds a multiplier server (ShoutCast) which in turn feeds as many listeners as needed. Not shown is the virtual world client (Second Life) which gives the musician their in-world presence. Both clients can run on the same computer.

III. Equipment Needed

Musician Provides:

1. Basic Account with Second Life (Avatar Name, Password) - Basic Account is free
2. Computer with Second Life Client Installed (PC or Mac) - SL Client is free
3. Computer with Audio Streaming Client Installed (Winamp, Nicecast, SAM, etc.) - Winamp and Nicecast are free; Others are not
NOTE: SL and Audio can be on the same computer. SL will need a good graphics card.
4. Microphone Feeding into Computer
NOTE: Mixer intermediary is necessary for ensemble performers; solo performers may wish to use a mixer as well
5. Broadband Internet
6. (Optional): Kiosk for automated business card giver, fan group sign, promotional virtual giveaways, etc.

Venue Provides:

6. Audio Stream Multiplier (URL, Password)
NOTE: Some musicians provide their own stream because they perform so much and prefer to have their own
7. Location for Avatar Guests to Attend and Listen (Virtual Bar, Coffee House, Event Stage, etc.)
8. Event Promotion and Guests

IV. How Monetization Works

Musician Provides
1. Live performance
2. Link to their website (MySpace, Custom, Other) where further tracks are available either demo and/or for sale (CD Baby, Custom, Other)

Listener Provides:
3. Tips to musician, at listener's option (Second Life uses the Linden Dollar; A tip of 500 L$ would be about 2 USD)
4. (Optional): Purchase tracks from Musician's sales links

Venue Provides:
5. Performance fee to musician, at venue's option (A fee of 2500 L$ would be about 10 USD)
6. (Optional): Place for musician sales kiosk permanently on display (e.g., scripted wall poster)

Second Life Provides:
6. All fees collected in Linden Dollars can be exchanged through Linden Lab for USD (A typical exchange rate is 250 L$/USD)
NOTE: You need to declare your income generated from Linden Dollars exchange to legal tender, according to your applicable tax laws.

V. Benefits

What's the Difference Between Real Life and Second Life Gigs?

. Performing at an SL venue does not replace the need for performing in a RL venue (for artist development and publicity) but it supplements it tangibly and nicely.
. Performing at an SL venue as your avatar creates the 'magic spell' effect for the audience of being there with the artist. Don't just play your audio into the venue without "being there" as your avatar, or it won't work.

Item Real Life Second Life®
Ambience More realistic than internet More realistic than web cast or web cam
Tips Few and far between Frequent and immediate
Fees You are rarely if ever paid by the venue, no matter how good you are You are often paid by the venue, on top of tips, if you are good
Venue Incentive Venue gets increased food and beverage sales Venue gets increased traffic (recurring visitors)
Attendees Primarily listeners only
Primarily from local regional area
Listeners often include other musicians and promoters
Primarily from multiple regional areas, countries
Promotion You can have your business cards and CD's for sale on a table in the back You can have a scripted kiosk that automatically gives out your business card, gives out promotional giveaways (e.g., avatar tee-shirts), and refers people to your website for direct and immediate track and album sales

What's In It For Musicians?

Benefits include:
. Broader audience exposure
. Additional referrals to your website
. Actual money per performance
. Reduced travel, setup/takedown time
. Faster, broader networking with other musicians and producers
. Instant feedback via text to the musician that you wouldn’t get in a crowded bar - every listener gets heard instantly
. A good way to try out new material before completely "off-book" with it (i.e. still using music/lyrics)
. May be tipped by listeners via kiosk tip jar or direct pay (built-in micropayment system)
. May sell your songs directly to listeners via kiosks that have immediate download capability

Musicians may reach a broader global audience by performing regularly in virtual world venues as well as in real world venues. This is done by performing in virtual venues (bars, coffee houses, classrooms, clubs, arenas, stages, event spaces) where a large number of attendees are present. Performances may be more interactive, innovative, and paying. Performing in virtual world venues does not replace the need to continue to perform in real world venues for experience and publicity, but it supplements it tangibly and nicely.

The differences between a virtual world venue compared to other internet alternatives (web casts, web cams, etc.) for interactive music performance and distribution include:
a) Performers can interact with listeners more immediately and completely (e.g., read their comments while playing, call them by name / thank them for tips between songs)
b) Performers can be tipped by listeners / sell their music immediately directly
c) Performers can create and use new kinds of instruments and experiences
d) The experience for performers is more convincing ('magic') in a virtual world environment with 3D depth then on a flat web cam or screen.

What's In It For Listeners?

Benefits include:
. Broader artist exposure
. Live music firsthand experience even in remote areas
. Be part of the creative process by providing suggestions and comments to musicians
. Listen to live music with a minimum amount of effort and no travel
. Listen to live music with a maximum amount of convenience (doing laundry at the same time, etc.)

The differences between a virtual world venue compared to other internet alternatives (web casts, web cams, etc.) for interactive music performance and distribution include:
a) Listeners can interact with performers more immediately and completely
b) Listeners can tip performers / buy their music immediately and directly
d) The experience for listeners is more convincing ('magic') in a virtual world environment with 3D depth then on a flat web cam or screen.

What's In It For Real World Venues?

Benefits include:
. Increased worldwide awareness and reputation
. Increased local recurring visitors

For those venues wishing to be perceived as live music venue leaders, benefits include:
. Ability to introduce people to music and artists who aren't even in the same country much less the same city
. This is crucial to development as a venue with a worldwide reputation (pre-existing online web presence is key here)
. Hosts interact not only with the live audience in the physical venue but also in SL to create a true sense of community and unity between the two sets of audiences
. Reputation as an innovative and fun locale for artists and audience to interact
. Reputation as a prime performance venue to spread the word of brilliant emerging acts
. Credibility as a venue to simulcast branded shows in other locations around the world including influential music industry conferences such as MIDEM in Cannes, France and SXSW in Austin, US
. Reputation for achieving many world firsts
. Reputation for riding at the forefront of the latest music performance and distribution technology
. Reputation for providing the most interactive, organic and natural of music for people to share and love

What's In It For Producers?

. Music production means the creation, arrangement and recording of music
. A discussion of how this is possible in a 3d virtual environment is very interesting - i.e., actually using SL as a music creation tool
. This includes creation of instruments within SL
. The progressive use of virtual environments for music production is:
   1. Persistent
   2. Interactive - e.g., the user is part of the music
   3. Flexible - e.g., music becomes software
. This has numerous implications to the creation and distribution of music and how it's listened to
. This is a hot topic in the music industry in many areas and being taken very seriously
. SL has many amazing advantages in this field - global reach, sale of virtual objects, sale of software music, easy micropayment system already in place - so it is well placed
. There are significant challenges inherent in the platform architecture though

VI. Where Can I Learn More?

Information for real world musicians, promoters, producers, and distributors wishing to 'debut' into Second Life is extensive but fragmented.

For practical experience your best bet is to get a (free) account, which will send you into a basic welcome and orientation area. Then look up and attend a few live music events. Then casually introduce yourself and ask around, "who's good to talk to about this?" This will help get some immediate answers and time-saving referrals.

For written information see Additional Online Sources.

Contributors

Many thanks to the contributors to this article! You'd do well to talk to any of them, however, they tend to be busy people, which is why they've helped to get the latest basics presented here in one location.
. Chelle Fish - Performer, Promoter, Producer, Distributor - Keltish Manager, First Band In Second Life
    http://www.musicbyanthem.com/
. Cher Harrington - Audio Coach, Live Music Booker - SL Live Radio Manager, SL Audio Coach
    http://www.myspace.com/radiocher
. Dizzy Banjo - Reactive Music Composer for Virtual Worlds, Games, and Mobile applications - Industry Expert
    http://www.dizzybanjo.com
. Ham Rambler - The Blarney Stone Irish Bar in Second Life - Second Life's Most Publicized Venue
   
http://www.dublinvl.com
. Jaycatt Nico - Composer, Performer with Frogg Marlowe - Second Life's Most Publicized Performers
    http://www.effinjay.com
. Sitearm Madonna - Promoter, Producer, Distributor, Developer - Online-Media-Enabled Organization Development
    http://www.siterma.com
. Tony Moore - Song Writer, Performer, Manager, MC - UK Outstanding Music Manager, UK Best Pub and Club; MC Let's Talk Music
    http://www.tony-moore.com/

VII. Additional Online Sources

If you like to listen and/or read online these are good resources:
. SL Live Radio
  + Read the intro then open the streaming URL (in Windows Media Player, iTunes, WinAmp or whatever you use)
  + Instructions show how to tell what's playing
  + May just want to let it play on your computer in the background a bit.
. New World Notes Open Forum: What Do You Like Most About Live Music in Second Life? What Do You Like Least?
  + Experiences and opinions, pro and con
. Music Community Forum Second Life
  + Technical information
  + Experiences and opinions
. Mixing Realities: A Primer for Producing Virtual and Live Events
  + Creating the experience in the real room (pc large screen projection etc.)

The following are copied from the Second Life® Knowledge Base:

Astrin Few's Guide to Second Life Music
(First Musician to Perform in Second Life)
 
https://support.secondlife.com/ics/support/KBAnswer.asp?questionID=4096

Ever wanted to get into the live music scene as a musician? Here are some words of wisdom from Astrin Few, one of Second Life's accomplished live performers:

On the technical side, there are several layers. First is good audio. Nothing to do with SL or the Internet (well, nothing about audio streaming really has much to do with SL). I recommend an external USB or Firewire mixer, like the Alesis Multimix 8USB, 12USB, however many channels you need. The reason for an externalUSB/Firewire mixer: Windows sound card drivers can be hard to work with. If you move your audio to an external mixer, your life becomes very simple, since you bypass a sound card and all its quirky driver behavior. But in any case, good audio quality into your computer is paramount; if you don't have clean sound with good levels, you won't sound good. Since every sound card driver and audio setup is different, it's very hard to provide general tips on getting audio into your computer.

Secondly, you need a stream client. The Winamp DSP plugin is ok, I've been using the Oddcast v3 client, which also requires that you install the LAME MPEG encoder, which is an extra step which may throw a few people off. But the Oddcast v3 client supports both ShoutCast and icecast servers, and seems a bit more stable than the Winamp DSP plugin. I can't say anything about streaming on a Mac, as I haven't done it. In the stream client you'll select your audio source, which in my case is "USB Audio".

Thirdly, you need a server to connect your client to. This is a host, port and password that you enter into your stream client. Since most of the venues in Second Life now provide stream servers, this is no longer an issue for live performance. In the good ol' days, we all provided our own streams. I still provide my own stream, but that's just my choice.

After that, it's just hooking up with venue owners and managers and getting gigs. A perusal of the Live Music event listings is a good way to see which clubs are active.

 
Overview of Music in Second Life
(Second Life Knowledge Base)
 
https://support.secondlife.com/ics/support/KBAnswer.asp?questionID=3987

Second Life is a great place for people who enjoy listening to or creating music. People who like to listen to music will find a wide range of styles and unique venues to explore. Musicians can share their work with a global audience by performing live concerts in Second Life. It's also a unique opportunity for artists to directly connect with fans around the world, taking requests and communicating with them in a live environment. Just like playing a gig in Real Life, but without the hassle of carrying your gear around and travelling!

How does this all work?
Land owners in Second Life can stream music to their parcels to be enjoyed by anyone who visits their land. If you own a parcel of land, you can set a "Music URL" specific for your land. This "Music URL" can be MPEG-audio (.mp2, .mp3) and Ogg Vorbis (.ogg) from streaming servers or a basic web server. Anyone visiting your land in Second Life will automatically hear the music you wish to share with them.

I'm a musician and want to perform my music live to an audience in Second Life. Where do I start?
There are many musicians who regularly have concerts in Second Life. This is done by sending a live music stream from your own computer to a Shoutcast or Icecast server, and mapping the server's stream URL to a parcel of land in Second Life. People who visit the parcel in Second Life will immediately hear the live music stream. Musicians are also typically logged into Second Life at the same time as they are performing, so they can chat with the audience between songs and even take requests! There are also many Residents in Second Life who run clubs and venues specifically to host and feature live musicians, so you don't necessarily have to own your own parcel of land to get started. When you are in Second Life, try joining and talking with people in the "Live Music Enthusiasts" Group to find venue opportunities.

I'm a DJ. Can I spin my music live to fans in Second Life?
Absolutely! It basically works the same way as described above for musicians. There are many popular clubs in Second life full of Residents who socialize and dance the night away, listening to live DJs who can take requests from the audience during their set. Or you could build your own club on your own land, creating not only the musical experience for your audience but also the entire virtual venue.

I'd like to listen to some live music going on in Second Life. How do I find it?
Log into Second Life, click the "Search" button, and under "Events" select the category "Live Music." Click the Search button and you'll immediately see a list of upcoming Live Music events and venues. Click on one you find interesting, and you can teleport right to it. Be sure you have have the "play streaming music" option turned on in our Audio Preferences (press control-P). When you are on a parcel of land that has streaming music, a small Music Control window will automatically pop up on your screen. Click the play button, and you're listening to music...live!

Additional Notes

Please keep in mind that the audio streams come directly to your Second Life viewer, they do not get streamed by Linden Lab's servers. None of this content comes via Linden Lab's servers at all, so performance issues with streams are completely outside of Linden Lab's control. Some streams reach a maximum number of listeners and then accept no more. Some have poor connections and may stutter or stop.

Most internet radio stations will provide a playlist link (.pls) file, which will will trigger your local mp3 player to start up and stream music on your computer. In SecondLife you cannot use playlist file links, instead you require the specific address of the music stream. This information is contained within the playlist file, therefore if you open the playlist file in notepad or similar, you can see the actual mp3 or ogg music stream (usually listed as File1= or File2= in the file). For a list of some of the public available stations, try visiting Shoutcast's homepage and looking at the radio directory.

A few important things to remember:

Legal Issues: If you choose to stream your own music into SL directly or using a streaming relay host, the content and any copyright/royalty fees and any other possible issues are your responsibility.
To hear streaming audio, remember that you need to enable the options on the Audio/Video tab of your Preferences (ctrl-P) in the Second Life client.

If there is an invalid URL in the "Music URL" field on the land, you won't get an error message in Second Life (you simply won't hear anything). Try double checking the stream in an external player such as Winamp or iTunes to make sure it is the correct URL and actually broadcasting, and that it has not run out of available streams for listeners.

You can only change the Music URL on land that you own or on group land when you have sufficient group abilities.

You can stream MPEG-audio (.mp2, .mp3) and Ogg Vorbis (.ogg) from streaming servers or a basic web server.

Streaming directly from an audio file URL (as opposed to a live streaming URL) will play the file once, but not loop it.

It is possible for a land owner to create a scripted object that anyone can use to change the streaming music URL. (See: llSetParcelMusicURL)

Can't get your shoutcast stream to work? If your stream url looks like http://xxx.xxx.xxx.xxx:8000/ remove the trailing slash: http://xxx.xxx.xxx.xxx:8000 Stream URLs typically have a port number like :8000 in the example above. And remember, currently you cannot use playlist files (.pls/.m3u) in Second Life.

 
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