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virtual reality
an environment experienced through
sight and sound, provided by computers, connected
through the internet, in which one's actions and
interactions with the virtual world and others logged on
determine what happens in the environment |
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time and money
You don't have to travel to get there.
You don't have to lodge while you are there. You go more
places and meet more people in a day, virtually, than in
a week, physically. |
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Connecting in an online, three dimensional, interactive, audiovisual
environment makes it easy and safe to meet with others. The “high
touch” factor of virtual reality exceeds that of simple web sites, chat
rooms, web cams, voice and video conferences, and even face-to-face
meetings.
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Virtual reality facilitates extended commerce - the discourse and
interchange of ideas, opinions, sentiments, information, products and
currency. Virtual reality enables individuals and organizations from
across the world to more easily connect to share, socialize, plan, and
work together to fulfill common interests and goals. |
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Meeting online reduces the barriers to entry of getting to know others
from around the world. Working within virtual reality, and with virtual
reality tools, more fully expresses and engages the talents of
practitioners and participants. These factors result in faster projects,
better results, and more beneficial by-products. |
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Establishing a virtual reality presence increases awareness of you and
your organization in real life as well as online. A virtual reality
presence establishes you as a contemporary organization and provides you
greater access to a technologically savvy, internationally resident
audience, and to a general public increasingly curious about virtual
worlds. |
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Virtual Reality Overview
See also,
Reference Articles
Virtual reality reaches everywhere
Virtual reality creates convincing presence
Virtual reality connects interactively
Virtual reality makes cost-effective environments for
commerce
Virtual reality grows capabilities
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